Unfortunately there's just too many issues there, from how to place the textures, how to keep them from appearing on the other side of things they're being projected onto, properly handling occlusion, it's a whole thing. ![]() I spent probably most of today trying to find a way to do with with screenspace deferred decals to. The photos are actually meant to be projected onto the scene so that if you view them from head on, you get an idea of what was there with more detail, with that detail being more difficult to make out as you view from other angles because you can only see what was in the photo, even if it wraps partly around something like a column. See, once you've placed the photos, they're supposed to be mapped onto a psuedo-wireframe representation of the crime scene, with the only textured spaces being ones where the photos can see. As I mentioned in that post, part of what you're doing is placing photos where they need to go relative to where they were in the crime scene, but it's actually a bit more tricky than just that. Jumping off of my last post, I've kinda fallen back into development of my VN, starting with what is arguably the most technically difficult feature: the investigation scenes. I'm exaggerating mostly, but hoooo boy is what I'm trying to do tricky. Patroklos decided that he will answer with the sword skills that he had been taught in the past.I am an artist and a graphics programmer, thus i have engineered my own demise The sword is said to test the will of it's wielder. Soul Calibur changed it's shape as if to lead him to the "right" path. "Should he fight against Pyrrha, who his now malfested? The conflicting question haunted Patroklos. Eventually he found himself in front of the citadel where Siegfried resides." Patroklos feared what Pyrrha had become and ran from the port city, wandering Euorpe as if in a trance. "Pyrrha's body slowly malfested as she cut down people and witnessed their blood. The two headed to the port city, but there they found the once peaceful city engulfed in flames. "Once they board the ship from the eastern side of the peninsula to traverse the Mediterranean, they will soon be back in Athens, their homeland. ![]() in these episodes rarely attempt to break throws, even if they do they will still sustain damage. ![]() ![]() You will need to guard at times but an easy tactic to winning these fights would be to perform throws. Perform some throws to end these matches quicker, after all throws cause a ton of damage.Įpisodes 9 through 15 are't easy but they aren't too hard either. Just mash on your horizontal and vertical attacks and you'll win without needing to guard much. You won't need to do much to win these fights. When this story intro is finishes you will proceed into a Match, which consists of either created characters of the actual characters themselves.Įpisodes 1 through 8 have you battling against very easy opponents. Once you enter the episode you will either see a pre-rendered cutscene or still illustrations that tells the story of Soul Calibur. The format of this mode consists of 20 episodes, each episode has an introduction displayed in a text box at the bottom of the screen to tell what the story is.
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